Clean narrative summaries preserve the important battles, discoveries, character moments, and table humor.
CURRENT D&D CAMPAIGN
Riverhaven Every legend starts at the table.
A long-running campaign of impossible battles, hidden histories, questionable plans, and heroes who keep surviving long enough to make the next decision even worse.
CAMPAIGN STATUS
The story is still being written.
Riverhaven is one of our active campaigns. New session transcripts will become written recaps, narrated audio, lore references, and eventually the foundation for a full fantasy adaptation.
FOLLOW THE STORY
Three ways to enter Riverhaven.
Chatterbox audio editions will make it easy to catch up before the next game or revisit an earlier adventure.
The complete games remain available on YouTube for every roll, argument, bad idea, and natural twenty.
THE STORY SO FAR
Riverhaven episode recaps.
Catch up your way: read the written recap, listen to the narrated edition, or return to the complete session on YouTube.
What They Buried Below
The Old Dudes return to Riverhaven with the party still deep inside the Dragoon’s Oath Bastion, one of the places that history itself seems to have forgotten. Last time, Ash Raven had somehow remembered the Bastion and led the group there. Inside, the party fought through old Dragoon defenses, discovered a map showing an Aegis…
COMPLETE RECAP ARCHIVE
45 Riverhaven Recaps
Campaign coverage through Episode 47
What They Buried Below
The Old Dudes return to Riverhaven with the party still deep inside the Dragoon’s Oath Bastion, one of the places that history itself seems to have forgotten. Last time, Ash Raven had somehow remembered the Bastion and…
The Restored Name
Episode Forty-Six begins inside a place that, according to everything the heroes knew about the world, should not exist. The Dragoon’s Oath Bastion has somehow returned to history. Ash Riven remembers it. Old records…
The Name Beneath the Silence
The party begins inside the object that fell from the sky. The first celestial-looking guardian has already been defeated. Its death opened a stairway into a lower circular chamber where several more beings wait…
The Oath Reclaimed
The Steelwind banner stands in the field below the ruined keep. Five enemies stand around it. For Hayben, there is no real question about what happens next. The party prepares for the fight. The defenders include…
The Price of a Banner
Sspaa returns from his first real Krysari experience with the uncomfortable knowledge that he is now partly responsible for keeping reality from tearing open. Hayben is immediately offered a job that is, somehow, more…
The Krysari Awakens
The Crown of the Aegis Arcanum is whole. Sspaa has discovered that the crystalline changes he feared were a curse are actually signs of something much stranger. He is Krysari—a guardian tied to planar boundaries, ley…
The Prison Beneath the World
The golden gate was not part of the Aegis vault. The Crown of the Aegis Arcanum is certain of that. The party goes through anyway. On the other side, the campaign leaves Riverhaven's buried stone behind and enters a…
At the Gates of Umbraxion
General Thal stands between the party and the deepest part of Umbraxion's vault. For Hayben, this is not simply another death knight. Thal represents the corruption that helped destroy the Steelwind Dragoons and bury…
The Crown and the Chains
The statues in the Binding Ward do exactly what everyone expected. They wake up. Ancient spirits emerge from the soldier figures and attack, turning the chamber into another test of the party's ability to fight…
The Vault of the Binding Ward
The party is now deep beneath the Elder Tree, inside the Aegis location known as the Vault of the Binding Ward. The name is not subtle. This place was built to keep something contained. The heroes descend through the…
Tey Not to DIE
The title in the source upload contains a typo. The advice does not. Try not to die. The party is still climbing the Elder Tree after fighting extraplanar creatures and a nest full of enormous demonic insects. The…
The Eldertree
The party returns from Malakai's clockwork refuge with two victories that have been a long time coming. Malakai Shadowthorn is dead. Eth is no longer being controlled by the Blade of Eternal Hunger. The heroes can…
Gears of Vengeance Part 2
RIVERHAVEN — EPISODE 35: GEARS OF VENGEANCE, PART TWO Malakai Shadowthorn has spent much of the campaign doing one thing exceptionally well. Surviving. He escaped his first stronghold. He rebuilt his organization. He…
Gears of Vengeance
The party steps through the door opened by the defeat of its own shadow doubles and enters the Hall of Concord. Compared with the broken site behind them, the hall feels preserved—an intentional Aegis space where…
What Was Left Behind
The Crown of the Aegis Arcanum has led the party to a place that should have been a vault. Instead, they have found the scar where a vault used to be. After fighting burning tree-creatures, barbed devils and phase…
The Vault That Wasnt
RIVERHAVEN — EPISODE 32: THE VAULT THAT WASN'T Riverhaven has finished hanging banners for the heroes who defeated Taros, which means the party has had almost enough time to enjoy being celebrated before the Crown of…
The Infernal Champion
The warning has run out of time. Taros is coming free. The party has fought through chain wardens, infernal chambers and damaged seals. They have recovered enough of the prison's mechanisms to reach the inner…
Seals Broken Shadows Stir
The party returns from one of the ancient vaults exhausted and carrying more information than reassurance. They barely make it back to the Silverfish Inn before another familiar problem walks in. Malakai Shadowthorn.…
By Fire By Fury
The infernal prison continues to come apart around the party. Every chamber they clear reveals another piece of a system built to hold Taros in place: chains, wardens, rift anchors and sealed passages that connect the…
The Tyrants Last Stand
RIVERHAVEN — EPISODE 28: THE TYRANT'S LAST STAND With one binding core recovered, the party finally has enough information to understand the shape of the infernal problem. Taros is imprisoned beyond a rift. The prison…
Hell Unleashed
The source archive gives Riverhaven two published Episode Twenty-Sixes in a row, which is appropriate because the party has reached the point where even the numbering system is under attack. After pursuing Zarven Mul…
Zarven Mul
The party begins where the Festival of Forgotten Flames left them: underground, following the trail of the man believed to have corrupted the Emberheart Shard. The published episode numbering has skipped ahead, but the…
The Festival of Forgotten Flames
After vaults, cultists, cursed weapons and ancient machines, Riverhaven finally offers the party something that sounds harmless: a festival. Nobody should trust this. The Festival of Forgotten Flames is one of the…
The Vault of Secrets Continued
The Old Dudes begin the session exactly where an adventuring party should probably not want to be: deep beneath Riverhaven, surrounded by the remains of magical cages, following directions obtained from dead prisoners…
The Vault of Secrets
Riverhaven has survived the attack, but victory aboveground has exposed the real problem below it. The coordinated assault by Hakar's followers and the Gloomstalkers was a diversion. While guards, militia and the party…
Shadows of Umbraxion The Beast Unleashed
The session begins with the Old Dudes finishing a fight against oversized kobolds in a Riverhaven tavern. These are not the small raiders the party has fought before. They are larger, tougher, and connected to an…
The Haunting of Stonemire Manor
A dream leads the Old Dudes to Stonemire Manor. Umeren has received a vision connected to the mysterious Umbraxion—a manor standing alone beneath the moon, a voice drawing him toward it, and the sense that something old…
Return to the Silverfish Inn
After a long expedition through the Den of the Ancients, the Old Dudes finally return to Riverhaven and the Silverfish Inn. The first order of business is recovery. The second is shopping. The third, apparently, is…
Hall of Shields
The session opens in the middle of the fight the Old Dudes started to rescue an unknown elven prisoner from a group of orcs beyond the ancient portal. The orcs are still hitting hard, several party members are already…
Beyond the Gate
The Old Dudes are officially beyond the portal in the Den of the Ancients, which means the sensible option of turning around is still technically available and will not be discussed again. They carry the pendant taken…
Chamber of Eternity
The Old Dudes continue deeper into the Den of the Ancients, the enormous buried complex discovered beneath their newly acquired headquarters. By this point the place has established a pattern. If something glows, it is…
The Den of the Ancients
The Old Dudes have acquired a headquarters. Unfortunately, it came from Malakai Shadowthorn, sits above layers of forgotten Riverhaven, and appears to contain the entrance to an ancient sacred complex guarded by a…
Starfalls Mystical Emporium
Riverhaven — Episode 14: Starfall's Mystical Emporium After spending several sessions dealing with assassins, court-martials, werewolves and Gloomstalker conspiracies, the Old Dudes finally return to one of the problems…
The Redemption of Hayben Nen
The Old Dudes begin this session standing in the ruins near Drake Meer, where Hayben Nen's worst memory has finally become something more than a story nobody believed. Years earlier, during the battle, Hayben had seen…
Unraveling Shadows
After saving Ellen from a werewolf outbreak, the party returns to Riverhaven with three separate problems competing for attention. The Shadow Fang tried to assassinate them on the road. Professor Aldwin has vanished…
The Ambush A Treacherous Road to Elin
RIVERHAVEN — EPISODE 9: THE AMBUSH — A TREACHEROUS ROAD TO ELLEN The road to Ellen begins with somebody trying to kill the party. The attackers at the crossroads have chosen a good location and prepared carefully.…
The Gloomstalker Cult
The party has climbed through the Shadowed Spire and reached the level where the mystery stops being historical. Saraphina Thorn is here. Her armor was found below in a pool of blood, but her body lies on an altar…
Ascending the Shadowed Spire
With the Crimson Flame finally in hand, the party returns to the Blackshade Forest and heads for the tower that has been haunting the edges of the campaign since the Warrior’s Trial. The Shadowed Spire is real. That…
The Shadowed Spire
The trail to the Shadowed Spire has finally brought the party into the Blackshade Forest, but Riverhaven has a habit of making every destination require one more impossible thing before anyone is allowed through the…
The Warriors Test Journey Into Darkness
RIVERHAVEN — EPISODE 5: THE WARRIOR’S TEST — JOURNEY INTO DARKNESS The Warrior’s Trial continues, and the party’s next opponent is not a cultist, demon or undead horror. It is architecture. The group enters a mirror…
Shadows Unveiled Echoes of the Past
Episode Four begins in the buried ruins beneath Riverhaven, where the party has defeated the creature that crawled from a demonic wall carving and has acquired an amulet from a hand that may once have been made of…
Shadows of Riverhaven Veiled Secrets
The party begins Episode Three standing in Veilshade Cemetery beside a crypt that somebody opened months ago and a collection of undead that they have already returned to a more traditional state of being dead. This is…
The Shadowheart Crystal
The second Riverhaven session begins exactly where the first one ended: underground beneath the Sanctuary of the Healing Waters, with the party facing more Gloomstalker cultists and once again reminding themselves that…
Welcome to Riverhaven
The Riverhaven campaign begins, appropriately enough, with five people who are not yet a party and an immediate struggle with the most dangerous opponent in any online Dungeons & Dragons game: figuring out where…
THE CURRENT HEROES
The Riverhaven party.
Shield Wizard
Fighter
Rogue and Fighter archer
Rogue and Barbarian
Grave Cleric and Shadow Sorcerer
Still attempting to follow the plan.
THE LONG ROAD
From campaign archive to fantasy books.
The transcripts preserve what happened. The recaps organize the campaign into coherent story arcs. Character, location, villain, item, and continuity records will then support the eventual conversion of Riverhaven into a narrative fantasy series.