Story 2 · Jandar & Deacon

The Blade That Would Not Drown

Blades, Bolts & Bad Decisions · A Post-Campaign Istram Tale

Unofficial, non-canon story: This tale takes place after the original campaign and was created for fun. It represents one possible continuation of the characters’ lives, not established campaign history.

Part I: Ghosts in the Wake

The tavern smelled like wet wood, worse rum, and regret that had marinated for decades.

Jandar sipped something that claimed to be ale. It tasted like it had lost a fight with a mop bucket. Across the table, the man watching him looked like he’d crawled out of a shipwreck and hadn’t quite recovered.

“You ever hear of the Sable Wail?” the man asked, voice like rope dragged across barnacles.

Jandar leaned back, boots on the bench, one hand casually resting near the hilt of his moon-touched rapier. “Sank off the jagged coast near Deadwake Atoll, thirty years ago. Said to be cursed. Screams heard for miles. All hands lost.” He took another sip and grimaced. “Pretty standard pirate bedtime story.”

The man smirked, revealing teeth the color of tar. “Except the captain didn’t drown.”

Jandar raised an eyebrow. “Go on.”

“They say he was lashed to the mast. Betrayed by his crew. Watched ‘em all flee while the storm took the ship. But the sea didn’t kill him. It changed him. Something pulled him down and gave him back different. Hungry.”

He leaned in, breath like old bait. “And they say the blade he carried—the one he used to carve out his name across half the coast—drifted back to the surface. Still sharp. Still angry. Still waitin’.”

Jandar’s fingers drummed against the table.

“Stormpiercer,” he whispered.

The man nodded once. “I know where it sleeps.”

Jandar leaned forward. “You’d better show me. And you’d better not be lying.”

“Wouldn’t dream of it,” the man grinned. “But you’ll need help.”

“I don’t do teams.”

“You’ll need someone who won’t run when the tide turns red.”

Jandar smiled, sharp as a dagger. “I already know just the bastard.”

Part II: Trouble Finds Trouble

The village of Grymm’s Hollow wasn’t on most maps—because it wasn’t supposed to exist anymore.

Technically, it had been “cleared out” during the border wars, razed and abandoned. But now it was crawling with mercs and shady types, all pretending they had a reason to be there. Most of them were armed. All of them were lying.

Deacon Bruce was on his third broken nose of the morning.

“You didn’t need to pull a sword,” he growled, kicking the bandit’s blade out of reach.

The man on the ground spat a tooth. “You... ambushed me...!”

Deacon rolled his eyes. “You pulled a blade on a merchant caravan. I pulled a bolt out of your thigh. One of those is justice.”

A second thug charged from the left—Deacon pivoted without hesitation and fired—crack!—his vicious hand crossbow catching the runner in the shoulder and spinning him into a pile of crates.

The caravan’s ox brayed nervously. The old man at the reins ducked.

And then—fwsssh-thwack!

A flash of lightning zipped through the clearing from a rooftop above—an elemental arrow that pierced the third bandit who was creeping behind the wagon with a short sword raised.

The man dropped with a sizzling thud, convulsing briefly before going still.

Deacon looked up sharply.

From the roof, Jandar stood dramatically silhouetted against the midday sun, bow in hand, smirking.

“You’re welcome!” he called, his voice echoing across the square.

Deacon stared.

“I had him.”

“Sure you did,” Jandar replied, hopping down gracefully onto a barrel and then the ground. “From behind. With your back turned. In slow motion.”

Deacon muttered something under his breath and turned back to the caravan. “You alright?” he asked the old man again.

The merchant, shaking, nodded. “Better now. Both of you… that was... impressive.”

Deacon shot a look at Jandar, who was already adjusting his hat like he’d planned the whole thing.

Jandar strolled up, casual as ever. “You picking fights with teenagers now? Or was this some kind of... grouchy humanitarian phase?”

Deacon sighed. “I’m working.”

“And now you’re working with me,” Jandar said, clapping him on the back.

Deacon crossed his arms. “What is it this time?”

“Legendary cursed blade. May or may not be guarded by the spirit of a drowned king and his screaming ship.”

Deacon stared.

Jandar added, “Stormpiercer. The Blade of the Drowned King. I’ve got a map, a witness, and a very bad feeling.”

“Where are the dragons?”

“Busy. Mysterious ancient council stuff.”

“Of course they are.”

Deacon holstered his crossbows. “You’re lucky I don’t like quiet.”

“And I’m lucky you need saving now and then,” Jandar said, already walking toward the coast. “I’ll remind you later.”

Part III: Calm Before the Curse

The Storm’s Fury cut through the waves like it was angry at the sea itself.

The wind was brisk, the sky painted in late-day gold, and the sails snapped with purpose. The coast was far behind them now, and Deadwake Atoll was somewhere ahead—though it didn’t appear on any of the maps. Jandar kept the old, water-stained chart tucked into his coat like it might evaporate if stared at too long.

On deck, Deacon was checking a new string on his crossbow while simultaneously fixing a broken winch. He was already annoyed and they hadn’t even gotten into trouble yet.

Jandar was up on the bow rail, balancing like a showoff, wind tugging at his coat and his ridiculous hat.

“I still say I saved your life back there,” Jandar called.

Deacon didn’t look up. “And I still say I had it handled.”

“You say that, but you didn’t see the guy creeping up with the knife.”

“I heard him.”

Jandar leapt from the rail to the deck in a flash, landing in a crouch like some kind of dramatic stage pirate. “Yeah, well, I heard him better.”

Deacon smirked, still not looking up. “That how you’re measuring things now? Hearing contests?”

Jandar grinned. “You jealous my ears are faster too?”

They stood there for a moment in the sea breeze. For a guy on a ghost-blade hunt, Jandar looked relaxed. Deacon didn’t.

“So,” Deacon said after a beat. “You sure about this sword?”

“Nope,” Jandar said brightly. “But it’s real. Old sea legends, cursed crew, spooky map, scary whispering guy in a tavern. Classic setup.”

“Sounds like bait.”

Jandar shrugged. “So did you, once.”

Deacon barked a short laugh despite himself.

“I’m just saying,” Jandar added, “if there’s a haunted pirate sword out there that turns storms into weapons and scares gods, I’d rather it be in my hands than someone else’s.”

Deacon finally looked at him. “You think it’s really that powerful?”

Jandar’s grin faded a little.

“I think… something’s calling it back. Or guarding it. Or both.”

“Of course it is,” Deacon muttered. “Because things are never just buried anymore.”

The wind changed.

The temperature dropped slightly. Not enough to notice—but enough to feel.

Jandar’s hand slid toward his bow on instinct.

Deacon cocked his head. “What?”

“You ever feel like the sea’s watching you?” Jandar asked, scanning the horizon.

Deacon looked out too.

The sky was still gold.

But the water just ahead of the ship had gone still.

Too still.

Like the ocean was holding its breath.

Part IV: Waters That Whisper

It started with light.

Not sunlight. Not moonlight.

A pale, green-blue shimmer that slithered across the water, dancing just beneath the surface like something alive and watching.

Jandar had seen glowing plankton, phantom jellyfish, magical bioluminescence.

This wasn’t any of that.

He stood near the bow, bowstring taut but not drawn, eyes scanning the waves. His senses were awake—something down there was moving, just beyond the edges of sight.

Deacon leaned against the railing beside him, crossbow already loaded.

“You seeing it too?” he asked, voice low.

“Yup,” Jandar replied. “And I hate it.”

The lights pulsed again. This time in patterns.

“They’re not random,” Deacon muttered. “That’s a sequence. Like…”

“...like it’s spelling something.”

Neither of them said what they were both thinking: no natural light moves in perfect triads and mirrored runes across a currentless sea.

The ship slowed.

Not from wind, not from sail.

The water itself had grown sluggish—thick like syrup.

From the mist ahead, a sound began to rise.

A wail.

Not a scream of pain. Not quite.

A sorrowful, endless cry—like a ship remembering its sinking, over and over, through the bones of the ocean.

It echoed across the deck, low and ancient.

Jandar turned and bellowed toward the helm. “Trim the sails! All of them!”

Deacon spun on his heel. “If that sound’s what I think it is—”

There was a splash beside the hull.

Then another.

And another.

Wood groaned.

Something was brushing up against the Storm’s Fury.

Deacon leaned over the side.

“Flotsam,” he said. “Wreckage.”

Except the wreckage didn’t float in. It floated up.

A mast. A section of railing. A tattered flag bearing the sigil of a long-dead house.

Then, silently, a figure surfaced.

A sailor’s corpse—bloated, eyeless, arms limp at its sides—rose beside the hull, bobbing like a toy in a still bath.

Then another.

And another.

Dozens of them.

Jandar drew Tempest’s Whisper and slowly nocked an arrow of grasping air.

“Still think we’re not cursed?”

Deacon stepped back from the edge. “I think something down there remembers us.”

The corpses didn’t attack.

They just floated there—watching, in their own eyeless way.

The air was cold now. The ocean was listening.

Then the voice came.

It wasn’t a sound carried by wind. It pressed into their minds like seawater through a cracked hull.

“Turn... back...”

Jandar’s vision flickered. He saw a mast cracking in a storm. Blood on the deck. A captain lashed to the wheel. A scream beneath the waves.

He blinked hard.

Deacon hadn’t moved.

“Did you hear it?” Jandar asked.

Deacon’s voice was dry. “Yup.”

“Still turning back?”

“Not a chance.”

Another wail echoed across the water—this one angrier.

The corpses slowly sank back below the surface, leaving only the glow behind.

The sea began to move again.

Like it had… judged them.

Jandar exhaled. “That wasn’t a warning.”

Deacon nodded. “That was permission.”

They sailed on.

Part V: The Drowned Horizon

The sea was still again.

But not silent.

The sound of creaking wood—timber strained under phantom weight—rose ahead of the Storm’s Fury. Sails flapped in windless air. Chains rattled. The fog coiled tighter, and the water around the ship grew dark, almost reflective.

Jandar moved to the bow, hand on Tempest’s Whisper. Deacon followed, one crossbow drawn, the other slung loosely at his hip.

“What do you see?” Deacon asked.

“I see...” Jandar squinted. “...no. That’s not possible.”

From the wall of mist ahead, a ship emerged.

Black hull. Bone-colored sails. Torn flags with faint red streaks. The figurehead—a weeping siren—worn and scorched by time.

But the name carved into the side was unmistakable:

DREAM STEALER

Deacon looked at him. “Friend of yours?”

Jandar’s mouth had gone dry. “That was my ship.”

Deacon blinked. “Was?”

“I lost her. Running from an OCS blockade. Took a wrong current. Ran aground on a reef off Stormcut Point.”

“Looks seaworthy now.”

“It isn’t. It’s dead. She went down. I saw her sink.”

The fog swirled, thickening as the Dream Stealer approached, its sails full despite the lack of wind. No crew moved on deck. No lanterns burned.

But then a shape stepped from the shadow of the wheelhouse.

It was a man. Or had been.

A tattered coat flared in invisible breeze. His tricorne hat slumped at one corner. His face... was Jandar’s.

Or close.

A twisted reflection—a hollow-eyed, water-logged version of the pirate he used to be. His skin was pale as salt-bleached bone, his smile wide and cracked.

“Well well well,” the thing crooned, voice echoing across the sea. “Look who came crawling back.”

Deacon raised an eyebrow. “He does talk like you.”

Jandar didn’t respond. He was locked in a stare with the wraith that wore his face.

“This isn’t real,” he muttered.

“It doesn’t have to be,” the thing said, now pacing the ghostly ship’s rail. “I am every bad decision you buried, Captain. I’m what you left behind when you traded the waves for orders and uniforms.”

The fog thickened again, and suddenly phantom crew rose on the deck of the Dream Stealer—faces Jandar half-recognized. Some he thought lost. Some he thought forgiven.

“You betrayed us,” one hissed.

“You left us to drown,” said another.

Jandar’s fingers tightened on his bow.

Deacon stepped closer. “This is the Atoll. Playing tricks. Using your guilt.”

“Doesn’t mean it’s not dangerous,” Jandar muttered.

The ghost-Jandar drew a mirror of Tempest’s Whisper—corrupted, flickering with green-blue flame.

“You want Stormpiercer?” the shade said, voice now hollow and heavy. “Then take back what you lost.”

And the Dream Stealer turned toward them—wind howling, sails snapping, phantom crew shrieking as it charged across the water.

Jandar stepped forward. “I’ll take the wheel.”

Deacon smirked. “Good. I’ll bring the storm.”

Part VI: Duel on the Dream Stealer

The sea between the two ships churned like it had a memory of storms.

The Dream Stealer loomed—larger than it had been in life, bloated with myth and malice. Spectral crew lined its rails, whispering curses in a dozen drowned tongues. Phantom lanterns glowed with cold green fire.

A gangplank dropped from nowhere—bridging the Storm’s Fury to the ghost ship. It groaned like a dying whale.

Jandar stared at it.

“Want backup?” Deacon asked, casually checking the sights on his crossbows.

Jandar shook his head, eyes locked on the hollow-eyed specter pacing the far deck.

“No,” he said. “This one’s mine.”

Aboard the Dream Stealer

The deck felt wrong. The wood was solid, but cold—like walking on bone under water. The crew didn’t move. They only watched, their eyes faint green embers. A stillness hung in the air, like everything waited.

The ghostly doppelgänger stepped forward, drawing a warped version of Jandar’s own moon-touched rapier, glowing with sickly light.

“I was the better captain,” it said.

“No,” Jandar replied, drawing his own blade. “You were the coward who ran.”

The shade tilted its head. “You still don’t get it, do you? You didn’t leave us. You became me.”

Jandar’s grin flashed like lightning. “Let’s find out who we are, then.”

They lunged.

Steel clashed with spectral steel in a spray of sparks and storm-light.

The fight was brutal and silent. No banter, no boasts. Just movement—fluid and deadly. Parry, strike, feint, twist. The ghost moved like Jandar, thought like him, knew him. It mirrored his footwork, anticipated his pivots.

It was like fighting a memory he couldn’t forget.

But Jandar didn’t fight like he used to.

He had changed.

He shifted his stance—not the swaggering pirate of old, but the OCS-trained duelist, the rogue who had faced dragons and survived gods. He feinted with the rapier, slid in close, and drew his dagger in a flash—catching the specter in the side.

The ghost hissed—its form rippling like a reflection broken by wind.

Behind them, the phantom crew began to moan—wails rising with each strike.

“You abandoned everything you were,” the doppelgänger spat, slashing wild.

Jandar blocked, kicked the ghost back, and advanced. “No. I became more.”

The ghost roared and lunged—both blades aimed to run him through.

Jandar turned with impossible speed—Speed Boon igniting—ducked under the swing, twisted behind his foe, and drove both blades into its back.

The ghost froze.

The ship shuddered.

And from somewhere deep within the hull, a voice like the sea cried out in rage.

“You are not my captain anymore.”

The phantom crew screamed as their forms unraveled. The wood cracked. The sails burst into ghostly flame. The Dream Stealer began to sink—not into water, but into mist, torn apart by the death of its will.

Jandar stood alone on the dissolving deck, breath heavy, blades dripping light.

Deacon’s voice echoed from the Storm’s Fury.

“You done brooding yet, or should I start writing sad poetry?”

Jandar looked up, smiled, and sprinted across the gangplank just before it vanished into nothing.

The sea was calm again.

Deadwake Atoll loomed ahead, the fog pulling back like curtains before a nightmare.

Part VII: Into the Drowned King’s Tomb

The fog parted like a curtain drawn by invisible hands.

Deadwake Atoll rose from the sea like the bones of a forgotten god—jagged stone ringed with coral, broken masts jutting from the water like skeletal fingers. Bits of hulls, figureheads, and sun-bleached sails swayed beneath the surface, caught in slow, silent currents.

It was a graveyard.

Jandar stood at the edge of the Storm’s Fury, staring at the reef-filled channel ahead.

Deacon joined him, tightening the last strap on his pack. “That where we’re going?”

“If the map’s right,” Jandar said, “there’s a cave beneath the center. A tunnel that only appears at low tide. Leads to something... deeper.”

“Of course it does,” Deacon muttered.

Behind them, the ship’s crew waited—uneasy and silent.

One voice broke the tension.

“You two go get your cursed sword,” said First Mate Talia Vey, hands on her hips. “We’ll keep your boat warm.”

She was lean, sun-bronzed, and unmistakably capable—eyes like cold steel and a scar that ran from her left cheek down to her collarbone. She gave orders like most people breathed.

“Try not to die,” she added.

“No promises,” Jandar said with a grin.

Deacon raised a brow. “You trust her to hold the ship?”

“I trust her to steal it and come back for me later,” Jandar said. “Which is basically the same thing.”

They lowered a skiff and dropped into the waves, the sea warm and unnervingly still.

As they rowed, the fog returned—thinner, but strange. Shapes moved in it. Too far to see. Too close to ignore.

The cave mouth appeared—half-submerged, like a yawn in the reef. Carvings marked the entrance: spirals, spears, and a face with hollow eyes weeping into the sea.

They lit a lantern, pulled their weapons close, and descended.

Inside the Atoll

The passage narrowed, then widened into a half-flooded corridor of black stone, slick with algae and age. Chains hung from the ceiling. Empty manacles scraped the walls as they passed. Above them, the surface rippled through shafts of faint green light.

They came to a door—not wood or iron, but coral, grown into the shape of a vault.

When they touched it, it opened.

No sound. No lock. Just… permission.

The chamber beyond was a dome of drowned grandeur.

Columns of barnacled marble. A throne made of driftwood and ship parts. Gold coins scattered like scales. And on the far wall, embedded in a statue of a man fused with the sea, was a blade.

Stormpiercer.

It pulsed with stormlight—blue-green energy, cold and alive.

Jandar stepped forward.

Then the water rose.

Not from the sides. From above.

Like an upside-down tide, it poured from the ceiling, forming into a towering shape. A crown of coral. Eyes like whirlpools. Skin a blend of water and memory.

The Drowned King did not speak. He simply looked.

And every ounce of pressure in the room dropped.

Jandar whispered, “I think he wants me to prove I’m worthy.”

Deacon raised his crossbows. “Good. I was hoping we’d offend a god before lunch.”

The Drowned King raised a hand—lightning danced in the water around him.

The blade pulsed.

And the tomb became a storm.

Part VIII: The Trial of Stormpiercer

The chamber pulsed with pressure—like the ocean had lungs.

Jandar stood before the statue, Stormpiercer embedded in its chest like a wound that refused to heal. The blade flickered with blue-green light, sparking at his presence.

Deacon scanned the walls behind him. “We’re not alone.”

“Shocking,” Jandar muttered, stepping forward.

The moment his fingers touched the hilt, everything changed.

Jandar’s Trial – The Deck of Regret

He was no longer in the tomb. He was standing barefoot on the deck of the Dream Stealer, rain lashing his face, wind roaring in his ears. The sails were torn, the sky black, the sea rising like walls.

His coat clung to his soaked form. His hat was gone.

The ship was mid-battle, but there were no clear enemies. Just shadows—rushing figures with blades drawn, faces of those he’d once called crew. Friends. Rivals. People he lost.

And across from him, standing at the wheel, was Marley "The Reaper" Vail.

“Should’ve gone down with us, boy,” the pirate king snarled, his massive cutlass glowing with spectral fury. “You ran. You always ran.”

Jandar didn’t flinch. “Not anymore.”

He drew his moon-touched rapier and dagger, and the deck beneath them cracked with thunder.

Vail lunged.

Their blades met with a crack of stormlight. Jandar twisted, deflecting, feinting, slashing low. Vail countered with brutal, heavy swings—no finesse, all rage. Water crashed over the rails. The sky screamed.

The illusions around them shouted:

“You left us!” “You saved yourself!” “You should’ve drowned too!”

“I wanted to!” Jandar roared, kicking Vail back.

For a heartbeat, the ghostly pirate faltered.

“But I didn’t.”

He surged forward. Blades clashed again and again—until Vail overextended.

Jandar ducked, spun, and plunged the dagger into the Reaper’s gut, rapier following a heartbeat later.

Lightning ripped through the sky. The deck shattered. The illusions screamed one last time—then evaporated into a thousand drops of seawater.

Deacon’s Stand – The Real World

The chamber roared. The trial had begun—Deacon didn’t know how or why, but the Drowned King had summoned undead warriors to destroy the trial before it could end.

Six of them. Ancient. Armored. Endless.

Deacon fought like a man who’d seen gods bleed. Crossbows in hand, his bolts hit like sermons. Two down, then three—but they kept coming. One nearly collapsed a pillar; Deacon dropped it with a lucky shot through the eye socket.

“JANDAR!” he shouted. “IF YOU’RE IN A MYSTIC MEMORY MAZE, HURRY IT UP!”

An armored warrior tackled him, dagger barely finding a gap in its plate before they hit the water. He bit back a curse, dragged himself out, bleeding and coughing—

Stormpiercer Rises

—just in time to see Jandar reappear, dropping to one knee, hand on the hilt of Stormpiercer.

The blade surged with energy—cold, crackling, alive.

The Drowned King stared for a long moment, then bowed, his form unraveling into mist and water. The chamber grew still.

Jandar stood slowly, breath heaving, soaked in saltwater and sweat.

Deacon, lying flat on his back, raised one finger. “If that’s what you call not needing backup...”

Jandar smiled, lifting the blade. “Worth it.”

Lightning sparked along its edge.

Part IX: Return to the Storm’s Fury

The skiff bobbed lazily toward the Storm’s Fury, the sea calm and eerily reflective in the Atoll’s eerie twilight.

Jandar sat at the bow, boots up, soaked to the bone, shirt ripped, and an unmistakable gleam of victory in his eye. Across his lap lay Stormpiercer—its blade long and graceful, halfway between a duelist’s rapier and a swordsman’s longsword. It shimmered with sea-green runes and crackled occasionally with sparks of cold lightning.

Deacon, in the back of the boat, was bleeding from four places, scowling, and rowing with the mood of a man who had been very nearly murdered by six sea zombies.

“You know,” Jandar said, “I think it really likes me.”

Deacon didn’t respond.

Jandar leaned back a little more. “You’re probably wondering what it feels like to hold it.”

“I’m wondering what it feels like to throw you overboard,” Deacon muttered.

Jandar grinned. “It’s like holding a storm, a secret, and a dagger in the ribs all at once. Really gets the blood going.”

“You should marry it.”

“I would,” Jandar said, raising Stormpiercer dramatically. “But I hear it’s cursed, and I’ve already had one of those relationships.”

As they approached the ship, the crew gathered at the rail, watching in silence.

Talia Vey stood with arms crossed, expression unreadable.

Jandar climbed aboard first and gave a sweeping bow, brandishing the sword.

“Permission to re-board, Captain,” he said, grinning.

Talia raised an eyebrow. “You bring me back another cursed artifact?”

“Only the best kind.”

She looked past him to Deacon. “Did he nearly die again?”

“Not nearly enough,” Deacon grumbled, climbing up behind him.

Jandar turned to face the crew, Stormpiercer glowing faintly in his hand.

“Well lads,” he said. “Looks like the sea wants me back.”

Lightning sparked quietly behind him, and somewhere, distant thunder rolled.

“Let’s see what else she’s hiding.”

The Storm’s Fury turned toward open waters once more.

And behind them, the Atoll slowly sank beneath the waves—silent, satisfied, and waiting.

Final Tag: A Pirate’s Payload

The skiff bumped gently against the side of the Storm’s Fury, the water calm, the fog finally lifting.

The crew stood at the rail, watching as their captain and Deacon Bruce made their way below deck—soaked, silent, and not looking for applause.

No one said anything... until someone finally glanced over the edge.

“...Is the skiff sinking?”

“No,” said Talia Vey, squinting. “It’s just... low in the water.”

Another sailor leaned over, eyes going wide.

“That’s not water weight. That’s—by the gods—that’s treasure!”

The crew surged forward, crowding the railing as the skiff’s contents came into full view.

Gold coins spilled from torn satchels. Coral-crowned idols lounged atop tangled chains. Ornate goblets jostled against a stack of lacquered lockboxes, and in the center of it all—was that a jewel-encrusted ship’s wheel?!

Someone let out a whistle. Another just started laughing.

Talia blinked, arms crossed. “Of course. Go out for one cursed blade, come back with a king’s ransom.”

One of the deckhands clapped his hands together.

“Alright, boys! You heard the first mate—get haulin’!”

There was a pause.

Then a deep groan as two of them tried lifting a chest the size of a sea trunk.

“This thing weighs more than the galley stove!”

Another sailor grinned. “It’s got statues in it, you fool!”

“Why would anyone bury this?!”

Talia rolled her eyes—but she was smiling.

The crew buzzed with energy as the skiff was emptied crate by glimmering crate.

Whatever haunted storm their captain had braved, it had certainly paid off.

And somewhere below deck, in the quiet of the ship’s heart, a sword hummed like distant thunder.

Story Artwork

Scenes from the Tale

01 Stormpiercer Cloak
01 Stormpiercer Cloak
02 Deacons Perfect Bolt
02 Deacons Perfect Bolt
03 Jandar Finds Deacon
03 Jandar Finds Deacon
04 Voyage To Deadwake Atoll
04 Voyage To Deadwake Atoll
05 Skulls Beneath The Water
05 Skulls Beneath The Water
06 Ghost Ship In The Fog
06 Ghost Ship In The Fog
07 Jandar Fights The Drowned King
07 Jandar Fights The Drowned King
08 Entering The Drowned Tomb
08 Entering The Drowned Tomb
09 The Drowned King Awakens
09 The Drowned King Awakens
10 Treasure Escape
10 Treasure Escape
11 The Tavern Informant
11 The Tavern Informant
12 Rowboat And Storms Fury
12 Rowboat And Storms Fury
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