Blades, Bolts & Bad Decisions

Tales After Istram

The campaign ended. The world didn’t. Follow the Hand of the Storm, their allies and the trouble that continued finding them after Istram: The Re-Emergence. These stories are unofficial, non-canon continuations created for fun.

After the Dice Stopped Rolling These stories imagine possible adventures after the original Istram campaign ended. They preserve the characters and spirit of the game, but they are not established campaign canon.
North by Crossbow
Story 1 · Jandar & Deacon

North by Crossbow

The Storm’s Fury sliced across the waves like it knew a shortcut, elegant, fast, and just cocky enough to be Jandar’s ship.

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The Blade That Would Not Drown
Story 2 · Jandar & Deacon

The Blade That Would Not Drown

The tavern smelled like wet wood, worse rum, and regret that had marinated for decades.

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Queen for a Day
Story 3 · Talia Vey

Queen for a Day

Rain drummed on the windows. Laughter rolled off the rafters. Someone in the corner was playing a flute badly enough to be arrested. And behind the bar, a two-headed ogre named Gertrum (both heads named Gertrum) was juggling mugs and…

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The Spellbook Seduction
Story 4 · Vegon

The Spellbook Seduction

The Moonspire Council Chamber shimmered with quiet grandeur. Built high in the silverwood canopy of Everveil, it was a place of ancient decisions and patient power. Morning light spilled through arched crystal windows, dancing off…

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The Forgotten Finger
Story 5 · Dumak

The Forgotten Finger

A Short Tale of the One-Year Anniversary of Tiamat’s Defeat

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Moon-Lightning
Story 6 · Jandar & Deacon

Moon-Lightning

The waves were quiet that night—unnervingly so. The Storm’s Fury drifted through a patch of open sea under a bloated silver moon, her sails limp in the still air. Not a breeze stirred. Not a creak from the rigging. Only the faint,…

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The Time Jandar Headbutted a Lich
Story 7 · The Hand of the Storm

The Time Jandar Headbutted a Lich

The crypt stank of scorched bone, rotting cloth, and the kind of mildew that meant you were somewhere you definitely weren’t invited.

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A Stranger Beside the Fire
Campfire Interlude · Deacon

A Stranger Beside the Fire

A Stranger Beside the FireA Short Story 8 of Blades, Bolts & Bad Decisions

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Where Did the Water Go?
Story 8 · The Hand of the Storm

Where Did the Water Go?

Jandar awoke face-down on the deck of the Storm’s Fury, cheek pressed into the cold wood, the faint sting of salt on his lips. For a moment, he smiled. Probably a good night. Probably won that drinking contest with the dwarven twins…

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High Stakes & Higher Horns
Story 9 · Jandar & Xil

High Stakes & Higher Horns

The town of Daggermouth always smelled like brine, blood, and broken bets. Perfect, really.

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The Missing Hat
Story 10 · The Hand of the Storm

The Missing Hat

The Welcoming Hand was too quiet for comfort.

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The Ember Scroll
Story 11 · Vegon & Deacon

The Ember Scroll

It was the third time that week that Veegon Shadowseer, King of Ilyndar and one of the most powerful wizards alive, had vanished mid, sentence.

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The Compass That Shouldn’t Point
Story 12 · The Hand of the Storm

The Compass That Shouldn’t Point

The wind over the harbor smelled like salt, steel, and recently-settled arguments.

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The Tomb That Didn’t Lock Itself
Story 13 · Jandar & Deacon

The Tomb That Didn’t Lock Itself

Jandar and Deacon in: The Tomb That Didn’t Lock Itself

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Big Monster Hunt
Story 14 · Jandar & Deacon

Big Monster Hunt

The Welcoming Hand smelled of salt, spilled ale, and trouble. In the corner, a battered map was pinned to the wall with a dagger that hummed faintly with static — Jandar’s work, naturally.

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The Dragon’s Debt
Story 15 · Kerzog & Kragorn

The Dragon’s Debt

The village of Greyhook sat like a nail in the side of the world, hammered into a ledge just below the Cryreach Pinnacles. The peaks above scraped the clouds; the wind below scraped bone. No one came here by accident we.

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Iron Justice
Story 16 · Jandar & Deacon

Iron Justice

It started, as many bad ideas did, with a map Jandar stole from a dying cultist.

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