North by Crossbow
The Storm’s Fury sliced across the waves like it knew a shortcut, elegant, fast, and just cocky enough to be Jandar’s ship.
Read or listen →Blades, Bolts & Bad Decisions
The campaign ended. The world didn’t. Follow the Hand of the Storm, their allies and the trouble that continued finding them after Istram: The Re-Emergence. These stories are unofficial, non-canon continuations created for fun.
The Storm’s Fury sliced across the waves like it knew a shortcut, elegant, fast, and just cocky enough to be Jandar’s ship.
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The tavern smelled like wet wood, worse rum, and regret that had marinated for decades.
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Rain drummed on the windows. Laughter rolled off the rafters. Someone in the corner was playing a flute badly enough to be arrested. And behind the bar, a two-headed ogre named Gertrum (both heads named Gertrum) was juggling mugs and…
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The Moonspire Council Chamber shimmered with quiet grandeur. Built high in the silverwood canopy of Everveil, it was a place of ancient decisions and patient power. Morning light spilled through arched crystal windows, dancing off…
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A Short Tale of the One-Year Anniversary of Tiamat’s Defeat
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The waves were quiet that night—unnervingly so. The Storm’s Fury drifted through a patch of open sea under a bloated silver moon, her sails limp in the still air. Not a breeze stirred. Not a creak from the rigging. Only the faint,…
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The crypt stank of scorched bone, rotting cloth, and the kind of mildew that meant you were somewhere you definitely weren’t invited.
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A Stranger Beside the FireA Short Story 8 of Blades, Bolts & Bad Decisions
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Jandar awoke face-down on the deck of the Storm’s Fury, cheek pressed into the cold wood, the faint sting of salt on his lips. For a moment, he smiled. Probably a good night. Probably won that drinking contest with the dwarven twins…
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The town of Daggermouth always smelled like brine, blood, and broken bets. Perfect, really.
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The Welcoming Hand was too quiet for comfort.
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It was the third time that week that Veegon Shadowseer, King of Ilyndar and one of the most powerful wizards alive, had vanished mid, sentence.
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The wind over the harbor smelled like salt, steel, and recently-settled arguments.
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Jandar and Deacon in: The Tomb That Didn’t Lock Itself
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The Welcoming Hand smelled of salt, spilled ale, and trouble. In the corner, a battered map was pinned to the wall with a dagger that hummed faintly with static — Jandar’s work, naturally.
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The village of Greyhook sat like a nail in the side of the world, hammered into a ledge just below the Cryreach Pinnacles. The peaks above scraped the clouds; the wind below scraped bone. No one came here by accident we.
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It started, as many bad ideas did, with a map Jandar stole from a dying cultist.
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