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CRUCIBLE OF MISFITS · EMBER RPG

Episode 2
We Chose Violence They Chose Traps

Previously on Crucible of Misfits.

NARRATED RECAP

Listen to Episode 2

Narrated Episode Recap / Qwen TTS Script

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Last time on Crucible of Misfits, five extremely qualified professionals were dropped onto a remote island with one simple job: survive, find a legendary albino drake, and bring back proof that they killed it.

They had eleven months.

Naturally, they treated this like it needed to be finished before dinner.

Their first real contact with the island’s inhabitants was a group of small, armored squirrel-folk. There might have been a chance for diplomacy. There might have been a chance to learn something useful about the island. There might even have been a chance to ask the people who actually lived there if they knew anything about the giant white drake everyone was looking for.

Instead, the Misfits chose violence.

Episode Two begins exactly where that decision left them: in the forest, wounded, confused, and more or less knee-deep in squirrel guts.

There were still a few squirrel warriors left, including one perched above the party on a cliff. The Misfits wasted no time finishing the fight. Arrows flew, weapons swung, and the last defenders went down. For a moment, the forest was quiet again.

That gave everyone enough time to notice how badly they had been beaten up by creatures they had spent the entire fight making fun of.

Corvvis was wounded. Darius Crow was dented. Nobody seemed completely sure how healing worked yet, but they eventually discovered that ten minutes of recovery could restore their health, while the more serious wounds were going to require actual rest.

This was useful information, because Darius was about to spend the rest of the day discovering entirely new ways to get hurt.

Before moving on, the party searched the fallen squirrels. Their bark armor was worthless. The daggers and slings were more useful. The nuts and dried food were even better.

Then someone remembered they had already discussed eating the squirrels.

This discussion did not become less disturbing the second time around.

The party had cooking oil. They had fire. They had several fresh squirrel carcasses. They also had a mission, so they compromised in the way only the Crucible of Misfits could: they gathered what food and equipment they could, kept the dead squirrels around far longer than any reasonable adventuring party should have, and continued south.

Their goal was still the drake. The misty mountain peaks lay farther inland, and the trail they had found continued in that direction. So Corvvis, who had somehow become party leader, led the Misfits deeper into the forest.

Or, more accurately, everyone repeatedly asked Corvvis what he wanted to do, ignored him, and continued south anyway.

About an hour and a half later, the trail changed.

The forest was drier. The path narrowed. Strange growths and twisted roots crowded the way ahead.

Darius, serving as the party’s tank, moved to the front.

This was his first mistake.

A hidden tripwire snapped.

A massive log swung out of the trees and smashed into him.

Darius had found the island’s trap-detection system.

With his face.

The hit was brutal. The party stopped. Darius recovered. Everyone became much more interested in checking the trail ahead. They investigated the trees, searched for more wires, and wondered who had left the trap.

Maybe it was another Crucible team.

Maybe it was the squirrels.

Maybe the island simply hated them.

They kept moving.

And then they found another tripwire.

This time they saw it before anyone stepped on it. Someone used a branch to trigger the mechanism from a safer distance, and another heavy log swung out of the forest, slamming harmlessly into a tree.

Progress.

Unfortunately, the trap was only the opening act.

Sling stones suddenly came flying out of the woods.

The squirrel-folk had returned, and this time they were ready.

They had hidden themselves in the trees, prepared the trail, and waited for the Misfits to walk directly into the ambush. Which, to be fair, worked almost perfectly.

The fight turned ugly fast. Precision shots slammed into the party. One squirrel landed a critical hit that nearly cut a character’s health in half. Darius charged into the trees with his hammer. Arrows came back from the party. Magic filled the woods. One of the Misfits conjured terrifying illusions, sending imaginary lions and falling rocks after their attackers.

The squirrel scouts were small, but they were organized, accurate, and very clearly no longer interested in meeting these strangers peacefully.

By the end of the fight, most of the ambushers were dead.

One escaped.

The party found tracks continuing south.

At this point, a sensible group might have noticed that the squirrel-folk had now attacked them from prepared positions, placed multiple traps along their path, and sent at least one survivor running toward whatever waited ahead.

The Misfits noticed all of those things.

Then they followed the tracks.

By late afternoon, the trail opened into a clearing dominated by three enormous trees. Twenty-five feet above the ground, woven platforms, catwalks, and rooms had been built among the branches.

They had found a squirrel village.

The place was strangely quiet.

Rope ladders had been cut and dropped. A wagon sat abandoned with a shattered wheel. Boxes and supplies were scattered around the clearing. The village above appeared deserted.

That probably should have worried them.

Instead, someone suggested burning it down.

The Misfits used grappling hooks and rope to reach the platforms. Darius tried first, failed, blamed his gloves, took them off, and eventually climbed into the settlement.

Inside, they found bedrolls, food stores, nuts, grain, and signs that the residents had packed in a hurry. This had not been an ancient ruin. The squirrel-folk had abandoned the place recently.

The party started considering whether it might make a good campsite.

Then Darius walked into another trap.

A section of the floor collapsed beneath him.

He dropped twenty-five feet back to the forest floor.

At least this time it was not a log.

While the others were trying to help him, a squirrel warrior burst from one of the structures and attacked. Then another appeared. The supposedly abandoned village was not entirely abandoned after all.

The fight spread across the narrow walkways and small rooms high above the ground. Daggers flashed. Arrows punched through the wooden structures. The Misfits tried not to shoot each other while fighting in doorways barely large enough to stand in.

Then the shaman stepped forward.

He carried a staff decorated with feathers, leaves, and twigs. He did not need to shout. His voice arrived directly inside their minds.

Leave us alone.

The words struck with psychic force.

The shaman hammered the group with waves of fear and mental pain. Darius and Garrick both broke under the assault. Ember gave them a choice in how that break manifested.

They chose bloodlust.

Of course they did.

The battle became a mess of rage, missed arrows, desperate swings, psychic attacks, and people trying not to fall off a treehouse. Darius even attempted a spectacular bounding leap through a crowded doorway.

He critically failed.

He smashed into the frame, bounced away, and fell from the platform.

Again.

Somewhere during all of this, the Misfits managed to kill the shaman and the remaining defenders.

When the fighting finally stopped, everyone needed another rest.

The sun was going down. The village had food. The defenders were gone. The group decided to stay for the night, set watches, eat from the abandoned stores, and recover as much as they could.

For once, nothing attacked them while they slept.

By morning, they were still wounded, still a little mentally damaged, and still determined to continue toward the drake.

They found wagon tracks leading south from the village and followed them.

The trail climbed into rougher country. Forest gave way to steeper cliffs and broken ground. The wagon tracks forked, then continued southeast along the rising terrain.

The Misfits followed.

After hours of travel, they reached a rocky area where the trail curved around the cliffs. Something waited ahead.

It was not the albino drake.

It was worse in a completely different way.

The creature was a heaving mass of flesh. Eyes, snouts, teeth, paws, claws, and pieces of bodies seemed to have been pressed together into one enormous, oozing thing. It moved like a living pile of everything that should never have been combined.

Someone suggested negotiating with it.

For once, nobody really committed to that plan.

The thing attacked.

Fleshy appendages lashed across the cavern. It wrapped around the Misfits, restrained them, dragged them closer, and slammed them into stone. Darius found himself trapped in its grip. Garrick was pulled toward the monster. The party hammered it with arrows, weapons, and magic while its body rippled and absorbed the punishment.

Darius kept swinging his hammer from inside the creature’s reach.

Lightning and storm magic tore into the mass.

Arrows buried themselves in it.

The monster thrashed, grabbed, and crushed anything it could reach.

Slowly, its strength gave out.

One final spell hit home.

The flesh-thing collapsed.

It dissolved into a disgusting slurry of fur, bone, and meat.

Naturally, the first question was whether they could eat it.

The answer was not technically no.

It was simply so revolting that even this party decided against it.

The Misfits had followed the missing wagons, found the thing that had apparently slaughtered their occupants, and killed it.

For the first time all day, they had done something that might actually make the local squirrel-folk happy.

Then someone looked outside.

There were about twenty squirrels waiting for them.

The Misfits had finally found the squirrel nation.

Or the squirrel nation had found them.

The party considered fireballs. Alchemist fire was mentioned. Hiding deeper in the cave was suggested, until they discovered there was no second exit.

Eventually, someone did the unimaginable.

They talked.

The squirrel leaders demanded that the interlopers leave the cave. The Misfits pointed out that they had just killed the grotesque creature inside — a monster literally made from pieces of squirrel-folk.

That mattered.

A leader stepped forward, accompanied by several shamans. He acknowledged that the strangers had proven themselves to be great warriors.

Then came the other half of the speech.

They had also inflicted terrible violence upon his people.

They were not welcome.

They were to leave the squirrels’ lands and never return.

The Misfits tried one last bit of diplomacy. They explained that they had come to the island hunting the drake — the same creature they believed had been plaguing the region — and asked if the squirrels could at least point them in the right direction.

The answer was essentially the same.

Leave.

Do not return.

The party agreed.

Mostly.

There may have been some discussion about coming back after gaining a level.

The Crucible awarded them a milestone for everything they had survived and accomplished. They now had one of the two milestones needed to reach second level.

So the Misfits were halfway to leveling up and completely finished with squirrel diplomacy.

The squirrel warriors escorted them out of their territory, following until the party had retraced nearly the entire route back toward the coast. After a brutal ten-hour journey, the Misfits finally returned to their original cave after dark.

They still had not found the albino drake.

They had, however, killed a horrifying flesh monster, discovered an abandoned village, survived several ambushes, been psychologically shattered by a squirrel shaman, fallen out of a tree more than once, and earned the personal hatred of an entire civilization.

Not bad for the second day.

Back at camp, the party looked at the island again and reconsidered their route. There were other rivers. Other cliffs. Other ways inland.

Most importantly, there were ways that did not go directly through squirrel territory.

So the next plan was formed.

Go south again.

Just on the other side of the river.

The legendary drake was still somewhere in the mountains.

The Misfits still had a job to do.

And somewhere behind them, an entire nation of squirrels now knew exactly who they were.

Next time on Crucible of Misfits: a new route, a still-missing drake, and the continuing effort to prove that there must be at least one problem on this island that cannot be made worse by Darius Crow walking into it first.

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